The Wrld API defines two different map behaviors / systems which allow different ways to interact with Unity. Each system has its pros and cons outlined in the Examples page.
|UnityWorld||CoordinateSystem||This system allows easier interaction with Unity by grounding all meshes as per Unity’s coordinate system. The main disadvantage is that it doesn’t correctly support interacting with map points which are far away.|
|ECEF||CoordinateSystem||This system very closely represents the curvature of the earth and has accurate rendering and manipulation of meshes. It does not work seamlessly with the Unity coordinate system and requires additional calculation to manipulate objects.|